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Blick-Wechsel
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Niccoli, Christian
A monitor placed on the floor shows a computer animation composed of nine points framed within a rectangle. These points together represent a close group of young people, such as the youth of a small town or a circle of friends, translated here into a delineated context (a rectangle). Aesthetically inspired by video games of the 1980s, the development of the nine points reflects, as if it were a game, the behaviour and decisions of each member in choosing a partner in a delineated space. The animation is a reflection on love: is love determined by a self-motivated process? Can it also be found, if “chosen,” in front of one’s own eyes?