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Blick-Wechsel
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A monitor placed on the floor shows a computer animation composed by nine points framed within a rectangle. These points together represent a close group of young people such as the youth of a small town or a circle of friends, translated here in a delineated context (a rectangle). Aesthetically inspired by video games of the 1980s, the development of the nine points reflects, as if it were a game, the behaviour and decisions of each member in choosing a partner in a delineated space. The animation is a reflection on love: is love determinate by a self-motivated process? Can it also be found, if ''chosen'', in front of the own eyes?